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Star Wars Battlefront II - Spice Mines of Kessel

Environment Art work I did for the Spice Mines of Kessel map released for Star Wars Battlefront II, inspired by Solo - A Star Wars Story.

I was the principle Environment Artist for this level. I gathered the reference and determined what art assets where to be produced for the environment and worked with level designer and concept artists to nail the layout. I modeled most of the interior environment geometry and planned the outsourcing production with EA DICE 3D Art team.

Additional Level Art credit goes to John Troive for assisting with much of the exterior environment. 3D art asset production credit goes to Helena Olkiewicz for modelling and planning the outsourcing work for most individual assets.

Concept art credit goes to Joseph Mclamb and Esbjörn Nord.

Lighting Credit goes to Tillman Milde.

Additional 3D art credit to the various artists of the Star Wars Battlefront team for their individual contributions.