A showcase of buildings that I worked on creating for Arc Raiders. The visual design work for these structures has been done by World Art Director Tahir Tanis. At Embark we are a very collaborative team and most environment artists have touched the main assets in the game at some point. Environment artists Darko Pracic, Daniel Henefalk, Maarten Nielen and Wirachaya Tachakomol have all touched elements of these structures. I choose these because they are fun examples where the final result is mostly work that I have done. Credit also goes to 3D artists Einar Timhagen and Johan Qvarfordt who have put alot of work into refining many of our base materials and shaders over the course of production.