I was the principal level artist responsible for the Ajan Kloss environment released for Star Wars Battlefront II with the release of Episode IX: The Rise of Skywalker.
I was responsible for planning the layout, composition and structure of the map, the nature assets, terrain and backdrop. Anton Ek is mainly responsible for the final work on the interior of the cave and it's meshes and materials. He also assisted greatly in optimizing the level for performance.